Blast from the past. Video clips from misc projects from 2011-2012. Several of the depicted projects have evaporated as a result of series of unfortunate mishaps. Even this video itself disappeared for a while after what appeared to have been a mistaken or fraudulent copyright claim.
EBG
My team’s entry for Global Game Jam 2014. Made with Unity for Unity Webplayer and Android.
EBG (Enemy Building Game) is a two player local multiplayer vehicle fighting game where both players try to lose.
My contribution in out team of six was design and programming.
Clock Script Pack
Asset pack for Unity Asset Store.
A script package for creating in-game clocks for perspective and ortographic cameras as well as for OnGUI scripts. Includes several example clocks both ordinary and extraordinary.
Check out the web demo
or read the
online documentation.
Available in the Unity Asset Store.
Progress Bar Pack
Asset pack for Unity Asset Store.
A comprehensive toolkit for visualising linear data, suchs as health bars, loading indicators, energy levels, speedometers or experience accumulation.
Includes more than 50 progress bar textures, four shaders and a handy script package. Also includes an OnGUI implementation for linear, capped progress bars.
For better understanding of the pack,
try the webplayer demo
or read the
online documentation
Go to Asset Store to get the package.
Toon Styles Shader Pack
A package of lighted toon style surface shaders for creating different tool styling effects in Unity! More than 40 shaders in 6 distinct styles. Also includes an outline shader that can be used with any opaque material. It works in ortographic- as well as perspective camera mode. Sold at Unity Asset Store.
Thump Thump Who’s There
My entry for Global Game Jam 2013, made with Teemu Havulinna and Sini Haapanen. Runs in Unity Web Player and on the iPad (available at AppStore).
Thump Thump Who’s There is a party game for up to five players. Learn the secret knocks, and be the first to open your door – but be sure to open only when the door is properly knocked!
My main contribution to the project was programming.
Go see the game’s Global Game Jam page, or play in browser.
Sword & Glory
A freemium sword fighting game with rpg elements, permadeath and highly stylized, black and white visuals for iOS and Android. Has currently 4½ star rating in both AppStore and Google Play.
- Made with Unity
- Custom shaders
- Custom web-based tools for content creation
- In-app purchases
- Leaderboards
- Achievements
- Sharing characters on Facebook
- Flurry analytics
- Match replays with Everyplay (iOS only)
- Published by Ifelse Media Ltd. 2012
Five people participated in the development of Sword & Glory. My contribution to the project included being the project lead, game design, programming and combat animations.
Dragons of Pluto
My entry for Ludum Dare 23 in April 2012. You’re a dragon in Charon, a moon of Pluto, trying to challenge the reigning Lord of Charon. To do this, you must eat the green Plutonian cattle to grow, while avoiding the red Demons.
Made by myself.
Ritual at the Mountaintop
A short adventure game made as an example project for a Unity course I held in early 2012 at Tampere University of Applied sciences.
Made by myself.



Guardian of the Living Maze
My entry for Global Game Jam 2012. A two-player boardgame-like game build primarily for iPad, and also for the web. One player plays the Wizard, who tries to get to the center of the maze, and the other plays the Guardian, who tries to stop the Wizard by laying traps for him – but for every trap the Guardian must also place a reward.
The team had three members. My contribution to the project included design and programming.
