Mass Camera System

An asset pack for Unity Asset Store.

A script package for managing in-game security camera and other picture-in-picture effects with focus on easy of development and good, consistent performance.

Available in the Unity Asset Store.

Jussi, Alma and the Swamp

My team’s entry to Global Game Jam 2019.

Two player game for PC, Linux and Mac, played on the same keyboard. You play as Jussi and Alma, who have set their minds on making a home in the swamp. You need to build a house, plant a crop, and gather enough food to make it through the winter.

My role in the project was 3D art and animation, along with some programming.

Global Game Jam entry

EDP Assistant

My team’s entry for Global Game Jam 2018. Made with Unity for Android.

The game is assistant app for Emergency Pandemic Dispatcher, whose job is to dispatch a doctor along optimal routes to stop rapidly spreading diseases before they get out of control.

Global Game Jam entry for the game

My contribution to the project was design and programming.

Echo Loco

My team’s entry for Global Game Jam 2017. Made with Unity for PC and Mac.

Echo Loco is a single player game, where you play as a bat, hunt for insects and navigate trough caves using your echo location. But beware of spiders!

Global Game Jam entry for the game

My role in the project was design and programming.

The Ritual of Dagon

My team’s entry for Global Game Jam 2016. Made with Unity for PC and Android.

The Ritual of Dagon is a two player local multiplayer puzzle game where the other player is trying to form a given pattern with his characters before turn limit expires, and the other player tries to stop this by blocking movements with his own character.

Global Game Jam entry for the game

My contribution to the project was design and programming.

We Were Here

My team’s entry for Global Game Jam 2015. Made with Unity, mainly targeting Digistar 5 full dome projector at Särkänniemi Planetarium.

We Were Here is a single player game depicted as a cave painting, where the player manages a tribe of stone age people who are hunting and gathering food.

My contribution in out team of six was design and programming.

 

The Music of Erich Zann

The Music of Erich Zann, coming soon to Android, iOS, Windows Phone 8 and Windows Store, is a game base on a story by H.P. Lovecraft of the same name. It’s a story about a mute viola player who fight mysterious forces from behind his windows by playing wild tunes with his viola, and if you’re not familiar with the story, don’t worry because the app comes packed with the story as an illustrated audiobook.

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Based on the story, we made a music-driven game where you stop incoming notes and collect powerups by selecting the appropriate horizontal line before they reach the other side of the screen. Miss a note, and the line becomes blocked for a few seconds, and miss an Evil eye symbol, and it’s game over. The gameplay is driven by the soundtrack, reading the pitch and changes in volume, and the player can even supply his own music to play against.

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