Thump Thump Who's There

Thump Thump Who’s There

My entry for Global Game Jam 2013, made with Teemu Havulinna and Sini Haapanen. Runs in Unity Web Player and on the iPad (available at AppStore).

Thump Thump Who’s There is a party game for up to five players. Learn the secret knocks, and be the first to open your door – but be sure to open only when the door is properly knocked!

My main contribution to the project was programming.

Go see the game’s Global Game Jam page, or play in browser.

Sword & Glory

A freemium sword fighting game with rpg elements, permadeath and highly stylized, black and white visuals for iOS and Android. Has currently 4½ star rating in both AppStore and Google Play.

  • Made with Unity
  • Custom shaders
  • Custom web-based tools for content creation
  • In-app purchases
  • Leaderboards
  • Achievements
  • Sharing characters on Facebook
  • Flurry analytics
  • Match replays with Everyplay (iOS only)
  • Published by Ifelse Media Ltd. 2012

Five people participated in the development of Sword & Glory. My contribution to the project included being the project lead, game design, programming and combat animations.

iTunes / Google Play

Guardian of the Living Maze

My entry for Global Game Jam 2012. A two-player boardgame-like game build primarily for iPad, and also for the web. One player plays the Wizard, who tries to get to the center of the maze, and the other plays the Guardian, who tries to stop the Wizard by laying traps for him – but for every trap the Guardian must also place a reward.

The team had three members. My contribution to the project included design and programming.

Global Game Jam page

Meteor Impact

Missile command clone with vector-like graphics for iOS and Android.

  • Made with Unity
  • GameCenter leaderboards and achievements
  • Flurry analytics
  • Published by Ifelse Media Ltd. 2011

The game was developed by a team of three people. My contribution to the project included game design and programming.

iTunes / Google Play

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The Living Flower

My entry for Viking Jam 2011. A cyberpunk FPS where you are trying to escape from a Good Citizen/Consumer Educational Facility. Avoid the cameras and the infrared sensors, and get to the elevator! Buying upgrades or getting limited time trials helps you on your way, but at the cost of your humanity…

The team had four members. My contribution to the project included design and programming gameplay.

Play in browser