My entry for Global Game Jam 2011. You are a light from a star, guiding travelers to their destination. (In the updated version you are trying to rekindle burned out stars.)
The team had three members. My contribution to the project included design and programming.
A group of new Business Information Students of Tampere University of Applied Sciences were introduced to the game development club, and as part of the introduction, the students where given a pen, a piece of paper and two minutes to design a game. The reward for the best idea was that a team of older students would then make that game a reality in a couple of hours.
Smash the space key to slow down the leprechaun. Avoid the shoes and get to the gold. Remember to click the game window the get the focus on it.
My entry for Global Game Jam 2010. Quick-to-play puzzle-adventure game inspired by the Kalevala. Features awful graphics, illogical puzzles and camp sound acting. A fun and memorable game to make, and a cool story.
My first ever game, right after my first programming course and my first 3d modelling course at TAMK. A 2d, black and white sword fighting game with permadeath. In Finnish, and the gameplay mechanics are somewhat complicated. An interesting feature of note is that the opponents are other players’ dead characters.
Made by a team of three people in 2009. My contribution to the project was game design and gameplay programming.
Game site (in Finnish, and the Java Web Launch may not work with modern version of Java)
A rendered intro/teaser made before the game as a course project: