Misc Projects Feb. 2012

Blast from the past. Video clips from misc projects from 2011-2012. Several of the depicted projects have evaporated as a result of series of unfortunate mishaps. Even this video itself disappeared for a while after what appeared to have been a mistaken or fraudulent copyright claim.

Progress Bar Pack

Asset pack for Unity Asset Store.

A comprehensive toolkit for visualising linear data, suchs as health bars, loading indicators, energy levels, speedometers or experience accumulation.

Includes more than 50 progress bar textures, four shaders and a handy script package. Also includes an OnGUI implementation for linear, capped progress bars.

For better understanding of the pack,

try the webplayer demo
or read the
online documentation

Go to Asset Store to get the package.

Toon Styles Shader Pack
Thump Thump Who's There

Thump Thump Who’s There

My entry for Global Game Jam 2013, made with Teemu Havulinna and Sini Haapanen. Runs in Unity Web Player and on the iPad (available at AppStore).

Thump Thump Who’s There is a party game for up to five players. Learn the secret knocks, and be the first to open your door – but be sure to open only when the door is properly knocked!

My main contribution to the project was programming.

Go see the game’s Global Game Jam page, or play in browser.

Sword & Glory

A freemium sword fighting game with rpg elements, permadeath and highly stylized, black and white visuals for iOS and Android. Has currently 4½ star rating in both AppStore and Google Play.

  • Made with Unity
  • Custom shaders
  • Custom web-based tools for content creation
  • In-app purchases
  • Leaderboards
  • Achievements
  • Sharing characters on Facebook
  • Flurry analytics
  • Match replays with Everyplay (iOS only)
  • Published by Ifelse Media Ltd. 2012

Five people participated in the development of Sword & Glory. My contribution to the project included being the project lead, game design, programming and combat animations.

iTunes / Google Play

Guardian of the Living Maze

My entry for Global Game Jam 2012. A two-player boardgame-like game build primarily for iPad, and also for the web. One player plays the Wizard, who tries to get to the center of the maze, and the other plays the Guardian, who tries to stop the Wizard by laying traps for him – but for every trap the Guardian must also place a reward.

The team had three members. My contribution to the project included design and programming.

Global Game Jam page